Almost isn't enough
I almost beat Mike last night with my Orks. We played a 5,000 point battle, and I matched him for once in activations. I took a bunch of smaller formations, and some new formations and went right after him. He was playing my Warlord Titan (850 points, most unit sizes is ~300 points), otherwise he would have still out activated me.
I tried some new stuff, I set up a gunline of Big Gunz equipped units on Overwatch so he couldn't approach my lines. I also added another sqawdron of Fighta-Bommaz (Orks can't spell) and went after him. I did make one stupid mistake, and the activations I lost cost me the game. The game ended on one die roll, he had to activate his titan to obliterate 3 of my Deth Koptas. If he rolled a one, he couldn't activate (which he did; I only had a 16% chance that he wouldn't). If I could have gotten one unit to unbreak after being broken, I could have swung from defeat to taking a chance on winning by how much units we destroyed.
All-in-all, a very tough game. That's the second time Mike has beat me by winning the die roll of the game. He got me a few weeks back where we were in an assault; Who won the assault won the game. He won. Despite Mike's "analysis paralysis" he is quite a good general now.
Comments
It was a tough game, no question. But by the end I was so lost in trying to figure out options and where they led that I really was taking waaaaaaay too long. Bad strategic planning on my part.
I've been thinking this morning and there are ways to overcome your "overwatch tripwire." Once again, I tweak the list.
BTW, I'd like to borrow "Big Mama" again. Like I said, I see why you play her when you play Space Marines. She's awesome.
Our next big 5K game will likely be another dragged-out brawlfest.
Yeah!
Posted by: mike hollihan | December 15, 2005 2:25 PM