Watch your Activations
In celebration of me having Thanksgiving weekend off, Mike and I engaged in a rather large and bloody fight of 5,000 points of Epic:Armageddon.
It's the kind of game where you take turns moving one unit at a time, instead of your entire force all at once. The number of units is very important. You don't want to have a few big units, or too many small units. If you have a few big units, you can get nibbled to death by ducks, if you have too many small units, you don't have the ability to concentrate enough firepower to accomplish anything.
Well, it seems I am having trouble learning that lesson with my Ork forces. I had 9 large units, including a Great Gargant (think 40 foot tall anime mech, but way uglier. Pictures to come later when he's finished). During this battle, I had 9 units to activate, compared to 17 for Mike. After all of my forces had come to rest and done all they could do, he still had half of his units that he could activate with impunity.
I at least think I'm the better general, but I've been trying to run a marathon with an extra 100lbs of leg weights with my list choices with Orks. I beat Mike on a semi-regular basis when I play Space Marines, and I beat Mike with Orks in a smaller battle when we had the same number of units a couple of weeks ago. In fact, I won last Wednesday with Necrons (Schwarzenegger Terminators) because I had a reasonable amount of activations compared to him.
Well, in the next couple of weeks, I'm going to have a 5,000 point rematch and my Orks will be ready. I'm through with trying new and weird lists, I'm going for the kill and this is my warning to Mike. He hasn't seen a horde of Orks until he sees me line my Orks up next time. Who knows, I might have to buy another box of Orks.